Complementation of the elemental room acoustics by adding additional tonal components from numerous loudspeakers arranged around the audience
Use of patented algorithms for creating natural sound fields based on measured impulse responses from acoustically outstanding halls
Use of few high-class studio microphones at optimum recording positions for gaining precise and acoustically substantive input signals (additional microphones in the auditorium, if necessary)
Parallel generation of up to four independent 3D sounds for the individual design of different areas or stage positions inside the hall or for a soft cross-fading between different room situations
Sound reinforcement system and effects
Free movement of sound objects in the room controlling direction, size and distance
Embedding of the objects into site-specific sounds
Reproduction of any multi-channel format
Optimum directional effect for the respective feasible loudspeaker layout
Better speech intelligibility in reverberant settings